![]() įrey could have woken up with the bag already ablaze it could have been in a different, unsafe or inaccessible location the arsonists could have pinched it. Never mind that the visuals imply that the bag owned by this squallar-trapped twenty-something contains enough cash to outright own property in Manhattan – the actual way that it all plays out is, as Benoit Blanc might put it, just dumb. The most obvious example is a scene that has already become Twitter-infamous: a moment during the prelude where Frey wakes up in her wreck of a home, surrounded by flames, and just outright refuses to pick up the duffel-bag on the floor in front of her that contains her entire life savings. In fact, Forspoken will likely become a case study in how not to write for a video game. This isn’t to say that Forspoken is actually well-written, however. You can even adjust its frequency in the menus. There are some spoken stinkers, but the larger issue is that there isn’t enough variety to stop frequent repetition of banter that is, honestly, perfectly fine in the way many other games have banter that is perfectly fine. Few games have been victim to people prepping their hot-takes prior to release quite like Forspoken has, and this has come to a head with the dialogue simply… being kind of bleh. That being said, the dialogue in Forspoken is, at large, not always as bad as has been made out. Suffice it to say, despite some neat usage of the speaker on the DealSense controller to give an ethereal edge to the magical jewellery’s remarks, Frey and Cuff never get much in the way of chemistry going. Sometimes chatting with him causes Frey to, bewilderingly, become locked in place, her superhuman legs suddenly robbed of the gift of walking. It’s stuff like unlocking a sepia filter, stuff that has no meaningful impact beyond its own circular existence that has me actively thinking.Ĭuff, the magical vambrace that gets grafted to Frey’s arm, is rather a chatty character, opening the door for banter during moments of gameplay. This kind of narrative bullshit – the kind that gets hand-waved away because of its mechanical or objective-based convenience – is basically built into the entire videogame medium. I can look past the phone’s apparently bottomless battery reserve. ![]() There’s potential for opening up lore about the land, for finding secrets hidden behind forgotten doors, for helping a displaced populace remember their homes and reward you in kind, and Frey gets… Instagram filters. The reward for checking this particular list? Instagram filters, basically. Also, since this Athia place is definitely not Earth – despite its abundance of things such as house cats and oxygen and English-speaking humans – the device isn’t of much use for anything other than taking photos, which quickly becomes rolled into a predictable suite of open-world checklist tasks. ![]() Frey is the name of the young woman in question, and her phone is, unsurprisingly, a smartphone. ![]()
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